[{"data":1,"prerenderedAt":3210},["ShallowReactive",2],{"doc-global_essentials\u002Fbuiltins\u002Fgame_emitters":3},{"id":4,"title":5,"body":6,"description":3200,"extension":3201,"meta":3202,"navigation":2835,"path":3206,"seo":3207,"stem":3208,"__hash__":3209},"docs\u002Fdocs\u002Fglobal_essentials\u002Fbuiltins\u002Fgame_emitters.md","Game Emitters",{"type":7,"value":8,"toc":3150},"minimark",[9,14,23,26,31,35,38,44,51,125,128,131,135,146,196,199,210,214,225,376,379,382,386,394,434,436,440,443,446,450,461,518,520,524,527,530,535,579,582,585,589,609,722,725,731,736,748,752,763,854,857,860,864,875,879,890,938,941,944,948,959,1004,1007,1010,1014,1022,1073,1076,1079,1083,1094,1166,1168,1172,1175,1178,1182,1193,1244,1247,1250,1254,1265,1343,1346,1349,1353,1364,1408,1411,1414,1418,1429,1478,1481,1484,1488,1499,1548,1551,1554,1558,1569,1685,1687,1691,1694,1697,1701,1712,1832,1834,1838,1841,1844,1848,1859,1909,1912,1918,1922,1933,2009,2012,2015,2019,2030,2090,2093,2098,2102,2113,2226,2229,2232,2236,2246,2294,2296,2300,2303,2306,2310,2321,2366,2369,2372,2376,2387,2430,2433,2438,2442,2456,2591,2594,2597,2601,2612,2705,2708,2711,2732,2736,2747,2929,2931,2935,2938,2941,2945,2956,3002,3005,3008,3012,3023,3077,3080,3083,3087,3098,3146],[10,11,13],"h1",{"id":12},"game-emitters-reference","Game Emitters Reference",[15,16,17,18,22],"p",{},"All built-in game emitters you can listen to using ",[19,20,21],"code",{},"game.on()",".",[24,25],"hr",{},[27,28,30],"h2",{"id":29},"lifecycle-events","Lifecycle Events",[32,33,34],"h3",{"id":34},"game_initiated",[15,36,37],{},"Triggered when the game finishes initialization (after all data is loaded).",[15,39,40],{},[41,42,43],"strong",{},"Use cases:",[45,46,47],"ul",{},[48,49,50],"li",{},"Set up initial game state",[52,53,58],"pre",{"className":54,"code":55,"language":56,"meta":57,"style":57},"language-js shiki shiki-themes github-light github-dark","game.on(\"game_initiated\", () => {\n    game.getProperty('my_property').setCurrentValue(1); \n});\n","js","",[19,59,60,90,119],{"__ignoreMap":57},[61,62,65,69,73,76,80,83,87],"span",{"class":63,"line":64},"line",1,[61,66,68],{"class":67},"sVt8B","game.",[61,70,72],{"class":71},"sScJk","on",[61,74,75],{"class":67},"(",[61,77,79],{"class":78},"sZZnC","\"game_initiated\"",[61,81,82],{"class":67},", () ",[61,84,86],{"class":85},"szBVR","=>",[61,88,89],{"class":67}," {\n",[61,91,93,96,99,101,104,107,110,112,116],{"class":63,"line":92},2,[61,94,95],{"class":67},"    game.",[61,97,98],{"class":71},"getProperty",[61,100,75],{"class":67},[61,102,103],{"class":78},"'my_property'",[61,105,106],{"class":67},").",[61,108,109],{"class":71},"setCurrentValue",[61,111,75],{"class":67},[61,113,115],{"class":114},"sj4cs","1",[61,117,118],{"class":67},"); \n",[61,120,122],{"class":63,"line":121},3,[61,123,124],{"class":67},"});\n",[32,126,127],{"id":127},"game_save",[15,129,130],{},"Triggered when the game is being saved.",[15,132,133],{},[41,134,43],{},[45,136,137,140,143],{},[48,138,139],{},"Clean up temporary data before saving",[48,141,142],{},"Log save analytics",[48,144,145],{},"Validate save state",[52,147,149],{"className":54,"code":148,"language":56,"meta":57,"style":57},"game.on(\"game_save\", (saveName) => {\n  console.log(\"Saving:\", saveName);\n});\n",[19,150,151,176,192],{"__ignoreMap":57},[61,152,153,155,157,159,162,165,169,172,174],{"class":63,"line":64},[61,154,68],{"class":67},[61,156,72],{"class":71},[61,158,75],{"class":67},[61,160,161],{"class":78},"\"game_save\"",[61,163,164],{"class":67},", (",[61,166,168],{"class":167},"s4XuR","saveName",[61,170,171],{"class":67},") ",[61,173,86],{"class":85},[61,175,89],{"class":67},[61,177,178,181,184,186,189],{"class":63,"line":92},[61,179,180],{"class":67},"  console.",[61,182,183],{"class":71},"log",[61,185,75],{"class":67},[61,187,188],{"class":78},"\"Saving:\"",[61,190,191],{"class":67},", saveName);\n",[61,193,194],{"class":63,"line":121},[61,195,124],{"class":67},[32,197,198],{"id":198},"save_load_before",[15,200,201,202,205,206,209],{},"Triggered with the raw save JSON immediately before deserialization. Listeners may mutate ",[19,203,204],{},"saveData"," in place to migrate old-shape data. Return ",[19,207,208],{},"false"," to abort the load entirely.",[15,211,212],{},[41,213,43],{},[45,215,216,219,222],{},[48,217,218],{},"Schema migration of saved data when the engine or game has changed in ways the engine doesn't auto-handle (renamed fields, restructured per-character data, etc.)",[48,220,221],{},"Stripping legacy fields from imported saves",[48,223,224],{},"Abort-with-warning on saves from an incompatible version",[52,226,228],{"className":54,"code":227,"language":56,"meta":57,"style":57},"game.on(\"save_load_before\", (saveData) => {\n  if (saveData?.saveMeta?.engineVersion === \"0.9.0\") {\n    \u002F\u002F rewrite an old field shape on every character\n    for (const id in saveData.characters || {}) {\n      const c = saveData.characters[id];\n      if (c?.oldField !== undefined) {\n        c.newField = c.oldField;\n        delete c.oldField;\n      }\n    }\n  }\n});\n",[19,229,230,251,268,274,301,316,333,345,353,359,365,371],{"__ignoreMap":57},[61,231,232,234,236,238,241,243,245,247,249],{"class":63,"line":64},[61,233,68],{"class":67},[61,235,72],{"class":71},[61,237,75],{"class":67},[61,239,240],{"class":78},"\"save_load_before\"",[61,242,164],{"class":67},[61,244,204],{"class":167},[61,246,171],{"class":67},[61,248,86],{"class":85},[61,250,89],{"class":67},[61,252,253,256,259,262,265],{"class":63,"line":92},[61,254,255],{"class":85},"  if",[61,257,258],{"class":67}," (saveData?.saveMeta?.engineVersion ",[61,260,261],{"class":85},"===",[61,263,264],{"class":78}," \"0.9.0\"",[61,266,267],{"class":67},") {\n",[61,269,270],{"class":63,"line":121},[61,271,273],{"class":272},"sJ8bj","    \u002F\u002F rewrite an old field shape on every character\n",[61,275,277,280,283,286,289,292,295,298],{"class":63,"line":276},4,[61,278,279],{"class":85},"    for",[61,281,282],{"class":67}," (",[61,284,285],{"class":85},"const",[61,287,288],{"class":114}," id",[61,290,291],{"class":85}," in",[61,293,294],{"class":67}," saveData.characters ",[61,296,297],{"class":85},"||",[61,299,300],{"class":67}," {}) {\n",[61,302,304,307,310,313],{"class":63,"line":303},5,[61,305,306],{"class":85},"      const",[61,308,309],{"class":114}," c",[61,311,312],{"class":85}," =",[61,314,315],{"class":67}," saveData.characters[id];\n",[61,317,319,322,325,328,331],{"class":63,"line":318},6,[61,320,321],{"class":85},"      if",[61,323,324],{"class":67}," (c?.oldField ",[61,326,327],{"class":85},"!==",[61,329,330],{"class":114}," undefined",[61,332,267],{"class":67},[61,334,336,339,342],{"class":63,"line":335},7,[61,337,338],{"class":67},"        c.newField ",[61,340,341],{"class":85},"=",[61,343,344],{"class":67}," c.oldField;\n",[61,346,348,351],{"class":63,"line":347},8,[61,349,350],{"class":85},"        delete",[61,352,344],{"class":67},[61,354,356],{"class":63,"line":355},9,[61,357,358],{"class":67},"      }\n",[61,360,362],{"class":63,"line":361},10,[61,363,364],{"class":67},"    }\n",[61,366,368],{"class":63,"line":367},11,[61,369,370],{"class":67},"  }\n",[61,372,374],{"class":63,"line":373},12,[61,375,124],{"class":67},[32,377,378],{"id":378},"html_mount",[15,380,381],{},"Triggered when the game HTML mounts to the DOM. Note: though available for possible edge cases, it's strongly recommended you use slot-based component system instead of relying on this event as most of the html content is rerendered during the game cycle.",[15,383,384],{},[41,385,43],{},[45,387,388,391],{},[48,389,390],{},"Initialize third-party libraries",[48,392,393],{},"Set up global event listeners",[52,395,397],{"className":54,"code":396,"language":56,"meta":57,"style":57},"game.on(\"html_mount\", () => {\n  console.log(\"Html is ready:\");\n});\n",[19,398,399,416,430],{"__ignoreMap":57},[61,400,401,403,405,407,410,412,414],{"class":63,"line":64},[61,402,68],{"class":67},[61,404,72],{"class":71},[61,406,75],{"class":67},[61,408,409],{"class":78},"\"html_mount\"",[61,411,82],{"class":67},[61,413,86],{"class":85},[61,415,89],{"class":67},[61,417,418,420,422,424,427],{"class":63,"line":92},[61,419,180],{"class":67},[61,421,183],{"class":71},[61,423,75],{"class":67},[61,425,426],{"class":78},"\"Html is ready:\"",[61,428,429],{"class":67},");\n",[61,431,432],{"class":63,"line":121},[61,433,124],{"class":67},[24,435],{},[27,437,439],{"id":438},"state-events","State Events",[32,441,442],{"id":442},"state_change",[15,444,445],{},"Triggered when any state value changes.",[15,447,448],{},[41,449,43],{},[45,451,452,455,458],{},[48,453,454],{},"React to UI state changes globally",[48,456,457],{},"Log state transitions for debugging",[48,459,460],{},"Trigger side effects based on specific states",[52,462,464],{"className":54,"code":463,"language":56,"meta":57,"style":57},"game.on(\"state_change\", (id, newVal) => {\n  if (id === \"game_state\") console.log(newVal);\n});\n",[19,465,466,494,514],{"__ignoreMap":57},[61,467,468,470,472,474,477,479,482,485,488,490,492],{"class":63,"line":64},[61,469,68],{"class":67},[61,471,72],{"class":71},[61,473,75],{"class":67},[61,475,476],{"class":78},"\"state_change\"",[61,478,164],{"class":67},[61,480,481],{"class":167},"id",[61,483,484],{"class":67},", ",[61,486,487],{"class":167},"newVal",[61,489,171],{"class":67},[61,491,86],{"class":85},[61,493,89],{"class":67},[61,495,496,498,501,503,506,509,511],{"class":63,"line":92},[61,497,255],{"class":85},[61,499,500],{"class":67}," (id ",[61,502,261],{"class":85},[61,504,505],{"class":78}," \"game_state\"",[61,507,508],{"class":67},") console.",[61,510,183],{"class":71},[61,512,513],{"class":67},"(newVal);\n",[61,515,516],{"class":63,"line":121},[61,517,124],{"class":67},[24,519],{},[27,521,523],{"id":522},"dungeon-events","Dungeon Events",[32,525,526],{"id":526},"dungeon_create",[15,528,529],{},"Triggered when a dungeon is created (including on save load).",[45,531,532],{},[48,533,534],{},"Interact with data that is not supposed to be serialized(persist between save files)",[52,536,538],{"className":54,"code":537,"language":56,"meta":57,"style":57},"game.on(\"dungeon_create\", (dungeon) => {\n  console.log(\"Dungeon is ready:\");\n});\n",[19,539,540,562,575],{"__ignoreMap":57},[61,541,542,544,546,548,551,553,556,558,560],{"class":63,"line":64},[61,543,68],{"class":67},[61,545,72],{"class":71},[61,547,75],{"class":67},[61,549,550],{"class":78},"\"dungeon_create\"",[61,552,164],{"class":67},[61,554,555],{"class":167},"dungeon",[61,557,171],{"class":67},[61,559,86],{"class":85},[61,561,89],{"class":67},[61,563,564,566,568,570,573],{"class":63,"line":92},[61,565,180],{"class":67},[61,567,183],{"class":71},[61,569,75],{"class":67},[61,571,572],{"class":78},"\"Dungeon is ready:\"",[61,574,429],{"class":67},[61,576,577],{"class":63,"line":121},[61,578,124],{"class":67},[32,580,581],{"id":581},"dungeon_enter",[15,583,584],{},"Triggered when entering a dungeon.",[15,586,587],{},[41,588,43],{},[45,590,591,594,597,600,603,606],{},[48,592,593],{},"Initialize dungeon-specific flags",[48,595,596],{},"Set up random encounters",[48,598,599],{},"Apply difficulty modifiers",[48,601,602],{},"Play area-specific music",[48,604,605],{},"Show location name popup",[48,607,608],{},"Track exploration progress",[52,610,612],{"className":54,"code":611,"language":56,"meta":57,"style":57},"game.on(\"dungeon_enter\", (dungeonId, roomId) => {\n  let visits = game.getFlag(dungeonId + \".visits\") || 0;\n  game.setFlag(dungeonId + \".visits\", visits + 1);\n  game.showNotification(\"Entered \" + dungeonId);\n});\n",[19,613,614,641,676,700,718],{"__ignoreMap":57},[61,615,616,618,620,622,625,627,630,632,635,637,639],{"class":63,"line":64},[61,617,68],{"class":67},[61,619,72],{"class":71},[61,621,75],{"class":67},[61,623,624],{"class":78},"\"dungeon_enter\"",[61,626,164],{"class":67},[61,628,629],{"class":167},"dungeonId",[61,631,484],{"class":67},[61,633,634],{"class":167},"roomId",[61,636,171],{"class":67},[61,638,86],{"class":85},[61,640,89],{"class":67},[61,642,643,646,649,651,654,657,660,663,666,668,670,673],{"class":63,"line":92},[61,644,645],{"class":85},"  let",[61,647,648],{"class":67}," visits ",[61,650,341],{"class":85},[61,652,653],{"class":67}," game.",[61,655,656],{"class":71},"getFlag",[61,658,659],{"class":67},"(dungeonId ",[61,661,662],{"class":85},"+",[61,664,665],{"class":78}," \".visits\"",[61,667,171],{"class":67},[61,669,297],{"class":85},[61,671,672],{"class":114}," 0",[61,674,675],{"class":67},";\n",[61,677,678,681,684,686,688,690,693,695,698],{"class":63,"line":121},[61,679,680],{"class":67},"  game.",[61,682,683],{"class":71},"setFlag",[61,685,659],{"class":67},[61,687,662],{"class":85},[61,689,665],{"class":78},[61,691,692],{"class":67},", visits ",[61,694,662],{"class":85},[61,696,697],{"class":114}," 1",[61,699,429],{"class":67},[61,701,702,704,707,709,712,715],{"class":63,"line":276},[61,703,680],{"class":67},[61,705,706],{"class":71},"showNotification",[61,708,75],{"class":67},[61,710,711],{"class":78},"\"Entered \"",[61,713,714],{"class":85}," +",[61,716,717],{"class":67}," dungeonId);\n",[61,719,720],{"class":63,"line":303},[61,721,124],{"class":67},[32,723,724],{"id":724},"room_enter_before",[15,726,727,728,730],{},"Triggered before entering a room. Return ",[19,729,208],{}," to abort entering the room.",[15,732,733],{},[41,734,735],{},"Parameters:",[45,737,738,743],{},[48,739,740,742],{},[19,741,634],{}," - The ID of the room being entered",[48,744,745,747],{},[19,746,629],{}," - The ID of the dungeon containing the room",[15,749,750],{},[41,751,43],{},[45,753,754,757,760],{},[48,755,756],{},"Block access to locked rooms",[48,758,759],{},"Check for required items or keys",[48,761,762],{},"Implement level requirements",[52,764,766],{"className":54,"code":765,"language":56,"meta":57,"style":57},"game.on(\"room_enter_before\", (roomId, dungeonId) => {\n  let isLocked = game.getFlag(roomId + \"_locked\");\n  if (isLocked) {\n    game.showNotification(\"This room is locked!\");\n    return false;\n  }\n});\n",[19,767,768,793,816,823,836,846,850],{"__ignoreMap":57},[61,769,770,772,774,776,779,781,783,785,787,789,791],{"class":63,"line":64},[61,771,68],{"class":67},[61,773,72],{"class":71},[61,775,75],{"class":67},[61,777,778],{"class":78},"\"room_enter_before\"",[61,780,164],{"class":67},[61,782,634],{"class":167},[61,784,484],{"class":67},[61,786,629],{"class":167},[61,788,171],{"class":67},[61,790,86],{"class":85},[61,792,89],{"class":67},[61,794,795,797,800,802,804,806,809,811,814],{"class":63,"line":92},[61,796,645],{"class":85},[61,798,799],{"class":67}," isLocked ",[61,801,341],{"class":85},[61,803,653],{"class":67},[61,805,656],{"class":71},[61,807,808],{"class":67},"(roomId ",[61,810,662],{"class":85},[61,812,813],{"class":78}," \"_locked\"",[61,815,429],{"class":67},[61,817,818,820],{"class":63,"line":121},[61,819,255],{"class":85},[61,821,822],{"class":67}," (isLocked) {\n",[61,824,825,827,829,831,834],{"class":63,"line":276},[61,826,95],{"class":67},[61,828,706],{"class":71},[61,830,75],{"class":67},[61,832,833],{"class":78},"\"This room is locked!\"",[61,835,429],{"class":67},[61,837,838,841,844],{"class":63,"line":303},[61,839,840],{"class":85},"    return",[61,842,843],{"class":114}," false",[61,845,675],{"class":67},[61,847,848],{"class":63,"line":318},[61,849,370],{"class":67},[61,851,852],{"class":63,"line":335},[61,853,124],{"class":67},[32,855,856],{"id":856},"room_enter_after",[15,858,859],{},"Triggered after entering a room.",[15,861,862],{},[41,863,735],{},[45,865,866,871],{},[48,867,868,870],{},[19,869,634],{}," - The ID of the room that was entered",[48,872,873,747],{},[19,874,629],{},[15,876,877],{},[41,878,43],{},[45,880,881,884,887],{},[48,882,883],{},"Track visited rooms",[48,885,886],{},"Trigger room-specific events",[48,888,889],{},"Update minimap state",[52,891,893],{"className":54,"code":892,"language":56,"meta":57,"style":57},"game.on(\"room_enter_after\", (roomId, dungeonId) => {\n  game.setFlag(\"last_room\", roomId);\n});\n",[19,894,895,920,934],{"__ignoreMap":57},[61,896,897,899,901,903,906,908,910,912,914,916,918],{"class":63,"line":64},[61,898,68],{"class":67},[61,900,72],{"class":71},[61,902,75],{"class":67},[61,904,905],{"class":78},"\"room_enter_after\"",[61,907,164],{"class":67},[61,909,634],{"class":167},[61,911,484],{"class":67},[61,913,629],{"class":167},[61,915,171],{"class":67},[61,917,86],{"class":85},[61,919,89],{"class":67},[61,921,922,924,926,928,931],{"class":63,"line":92},[61,923,680],{"class":67},[61,925,683],{"class":71},[61,927,75],{"class":67},[61,929,930],{"class":78},"\"last_room\"",[61,932,933],{"class":67},", roomId);\n",[61,935,936],{"class":63,"line":121},[61,937,124],{"class":67},[32,939,940],{"id":940},"scene_play_before",[15,942,943],{},"Triggered before a scene plays.",[15,945,946],{},[41,947,43],{},[45,949,950,953,956],{},[48,951,952],{},"Set up scene-specific UI state",[48,954,955],{},"Preload assets",[48,957,958],{},"Log scene analytics",[52,960,962],{"className":54,"code":961,"language":56,"meta":57,"style":57},"game.on(\"scene_play_before\", (sceneId) => {\n  console.log(\"Playing:\", sceneId);\n});\n",[19,963,964,986,1000],{"__ignoreMap":57},[61,965,966,968,970,972,975,977,980,982,984],{"class":63,"line":64},[61,967,68],{"class":67},[61,969,72],{"class":71},[61,971,75],{"class":67},[61,973,974],{"class":78},"\"scene_play_before\"",[61,976,164],{"class":67},[61,978,979],{"class":167},"sceneId",[61,981,171],{"class":67},[61,983,86],{"class":85},[61,985,89],{"class":67},[61,987,988,990,992,994,997],{"class":63,"line":92},[61,989,180],{"class":67},[61,991,183],{"class":71},[61,993,75],{"class":67},[61,995,996],{"class":78},"\"Playing:\"",[61,998,999],{"class":67},", sceneId);\n",[61,1001,1002],{"class":63,"line":121},[61,1003,124],{"class":67},[32,1005,1006],{"id":1006},"scene_play_after",[15,1008,1009],{},"Triggered after a scene plays.",[15,1011,1012],{},[41,1013,43],{},[45,1015,1016,1019],{},[48,1017,1018],{},"Unlock achievements",[48,1020,1021],{},"Update quest progress",[52,1023,1025],{"className":54,"code":1024,"language":56,"meta":57,"style":57},"game.on(\"scene_play_after\", (sceneId) => {\n  game.setFlag(sceneId + \"_seen\", true);\n});\n",[19,1026,1027,1048,1069],{"__ignoreMap":57},[61,1028,1029,1031,1033,1035,1038,1040,1042,1044,1046],{"class":63,"line":64},[61,1030,68],{"class":67},[61,1032,72],{"class":71},[61,1034,75],{"class":67},[61,1036,1037],{"class":78},"\"scene_play_after\"",[61,1039,164],{"class":67},[61,1041,979],{"class":167},[61,1043,171],{"class":67},[61,1045,86],{"class":85},[61,1047,89],{"class":67},[61,1049,1050,1052,1054,1057,1059,1062,1064,1067],{"class":63,"line":92},[61,1051,680],{"class":67},[61,1053,683],{"class":71},[61,1055,1056],{"class":67},"(sceneId ",[61,1058,662],{"class":85},[61,1060,1061],{"class":78}," \"_seen\"",[61,1063,484],{"class":67},[61,1065,1066],{"class":114},"true",[61,1068,429],{"class":67},[61,1070,1071],{"class":63,"line":121},[61,1072,124],{"class":67},[32,1074,1075],{"id":1075},"event_end",[15,1077,1078],{},"Triggered when an event\u002Fdialogue ends.",[15,1080,1081],{},[41,1082,43],{},[45,1084,1085,1088,1091],{},[48,1086,1087],{},"Reset character states after dialogue",[48,1089,1090],{},"Re-enable UI after cutscenes",[48,1092,1093],{},"Clean up temporary assets",[52,1095,1097],{"className":54,"code":1096,"language":56,"meta":57,"style":57},"game.on(\"event_end\", () => {\n  \u002F\u002F Reset character mood to normal after each event\n  let riko = game.getCharacter(\"riko\");\n  riko.setAttribute(\"mood\", \"normal\");\n});\n",[19,1098,1099,1116,1121,1142,1162],{"__ignoreMap":57},[61,1100,1101,1103,1105,1107,1110,1112,1114],{"class":63,"line":64},[61,1102,68],{"class":67},[61,1104,72],{"class":71},[61,1106,75],{"class":67},[61,1108,1109],{"class":78},"\"event_end\"",[61,1111,82],{"class":67},[61,1113,86],{"class":85},[61,1115,89],{"class":67},[61,1117,1118],{"class":63,"line":92},[61,1119,1120],{"class":272},"  \u002F\u002F Reset character mood to normal after each event\n",[61,1122,1123,1125,1128,1130,1132,1135,1137,1140],{"class":63,"line":121},[61,1124,645],{"class":85},[61,1126,1127],{"class":67}," riko ",[61,1129,341],{"class":85},[61,1131,653],{"class":67},[61,1133,1134],{"class":71},"getCharacter",[61,1136,75],{"class":67},[61,1138,1139],{"class":78},"\"riko\"",[61,1141,429],{"class":67},[61,1143,1144,1147,1150,1152,1155,1157,1160],{"class":63,"line":276},[61,1145,1146],{"class":67},"  riko.",[61,1148,1149],{"class":71},"setAttribute",[61,1151,75],{"class":67},[61,1153,1154],{"class":78},"\"mood\"",[61,1156,484],{"class":67},[61,1158,1159],{"class":78},"\"normal\"",[61,1161,429],{"class":67},[61,1163,1164],{"class":63,"line":303},[61,1165,124],{"class":67},[24,1167],{},[27,1169,1171],{"id":1170},"character-events","Character Events",[32,1173,1174],{"id":1174},"character_create",[15,1176,1177],{},"Triggered when a character is created.",[15,1179,1180],{},[41,1181,43],{},[45,1183,1184,1187,1190],{},[48,1185,1186],{},"Initialize starting resources",[48,1188,1189],{},"Apply character bonuses",[48,1191,1192],{},"Set up character-specific flags",[52,1194,1196],{"className":54,"code":1195,"language":56,"meta":57,"style":57},"game.on(\"character_create\", (char) => {\n  char.setResource(\"health\", 100);\n});\n",[19,1197,1198,1220,1240],{"__ignoreMap":57},[61,1199,1200,1202,1204,1206,1209,1211,1214,1216,1218],{"class":63,"line":64},[61,1201,68],{"class":67},[61,1203,72],{"class":71},[61,1205,75],{"class":67},[61,1207,1208],{"class":78},"\"character_create\"",[61,1210,164],{"class":67},[61,1212,1213],{"class":167},"char",[61,1215,171],{"class":67},[61,1217,86],{"class":85},[61,1219,89],{"class":67},[61,1221,1222,1225,1228,1230,1233,1235,1238],{"class":63,"line":92},[61,1223,1224],{"class":67},"  char.",[61,1226,1227],{"class":71},"setResource",[61,1229,75],{"class":67},[61,1231,1232],{"class":78},"\"health\"",[61,1234,484],{"class":67},[61,1236,1237],{"class":114},"100",[61,1239,429],{"class":67},[61,1241,1242],{"class":63,"line":121},[61,1243,124],{"class":67},[32,1245,1246],{"id":1246},"character_resource_change",[15,1248,1249],{},"Triggered when a character's resource changes.",[15,1251,1252],{},[41,1253,43],{},[45,1255,1256,1259,1262],{},[48,1257,1258],{},"Detect death\u002Fknockout conditions",[48,1260,1261],{},"Show low health warnings",[48,1263,1264],{},"Trigger status effects",[52,1266,1268],{"className":54,"code":1267,"language":56,"meta":57,"style":57},"game.on(\"character_resource_change\", (char, stat, old, val) => {\n  if (val \u003C= 0) game.showNotification(char.getName() + \" fainted!\");\n});\n",[19,1269,1270,1306,1339],{"__ignoreMap":57},[61,1271,1272,1274,1276,1278,1281,1283,1285,1287,1290,1292,1295,1297,1300,1302,1304],{"class":63,"line":64},[61,1273,68],{"class":67},[61,1275,72],{"class":71},[61,1277,75],{"class":67},[61,1279,1280],{"class":78},"\"character_resource_change\"",[61,1282,164],{"class":67},[61,1284,1213],{"class":167},[61,1286,484],{"class":67},[61,1288,1289],{"class":167},"stat",[61,1291,484],{"class":67},[61,1293,1294],{"class":167},"old",[61,1296,484],{"class":67},[61,1298,1299],{"class":167},"val",[61,1301,171],{"class":67},[61,1303,86],{"class":85},[61,1305,89],{"class":67},[61,1307,1308,1310,1313,1316,1318,1321,1323,1326,1329,1332,1334,1337],{"class":63,"line":92},[61,1309,255],{"class":85},[61,1311,1312],{"class":67}," (val ",[61,1314,1315],{"class":85},"\u003C=",[61,1317,672],{"class":114},[61,1319,1320],{"class":67},") game.",[61,1322,706],{"class":71},[61,1324,1325],{"class":67},"(char.",[61,1327,1328],{"class":71},"getName",[61,1330,1331],{"class":67},"() ",[61,1333,662],{"class":85},[61,1335,1336],{"class":78}," \" fainted!\"",[61,1338,429],{"class":67},[61,1340,1341],{"class":63,"line":121},[61,1342,124],{"class":67},[32,1344,1345],{"id":1345},"character_delete",[15,1347,1348],{},"Triggered when a character is deleted.",[15,1350,1351],{},[41,1352,43],{},[45,1354,1355,1358,1361],{},[48,1356,1357],{},"Clean up character-related data",[48,1359,1360],{},"Log character removal",[48,1362,1363],{},"Update party UI",[52,1365,1367],{"className":54,"code":1366,"language":56,"meta":57,"style":57},"game.on(\"character_delete\", (char) => {\n  console.log(\"Deleted:\", char.id);\n});\n",[19,1368,1369,1390,1404],{"__ignoreMap":57},[61,1370,1371,1373,1375,1377,1380,1382,1384,1386,1388],{"class":63,"line":64},[61,1372,68],{"class":67},[61,1374,72],{"class":71},[61,1376,75],{"class":67},[61,1378,1379],{"class":78},"\"character_delete\"",[61,1381,164],{"class":67},[61,1383,1213],{"class":167},[61,1385,171],{"class":67},[61,1387,86],{"class":85},[61,1389,89],{"class":67},[61,1391,1392,1394,1396,1398,1401],{"class":63,"line":92},[61,1393,180],{"class":67},[61,1395,183],{"class":71},[61,1397,75],{"class":67},[61,1399,1400],{"class":78},"\"Deleted:\"",[61,1402,1403],{"class":67},", char.id);\n",[61,1405,1406],{"class":63,"line":121},[61,1407,124],{"class":67},[32,1409,1410],{"id":1410},"character_join_party",[15,1412,1413],{},"Triggered when a character joins the party.",[15,1415,1416],{},[41,1417,43],{},[45,1419,1420,1423,1426],{},[48,1421,1422],{},"Show join notification",[48,1424,1425],{},"Grant party bonuses",[48,1427,1428],{},"Trigger recruitment quests",[52,1430,1432],{"className":54,"code":1431,"language":56,"meta":57,"style":57},"game.on(\"character_join_party\", (char) => {\n  game.showNotification(char.getName() + \" joined!\");\n});\n",[19,1433,1434,1455,1474],{"__ignoreMap":57},[61,1435,1436,1438,1440,1442,1445,1447,1449,1451,1453],{"class":63,"line":64},[61,1437,68],{"class":67},[61,1439,72],{"class":71},[61,1441,75],{"class":67},[61,1443,1444],{"class":78},"\"character_join_party\"",[61,1446,164],{"class":67},[61,1448,1213],{"class":167},[61,1450,171],{"class":67},[61,1452,86],{"class":85},[61,1454,89],{"class":67},[61,1456,1457,1459,1461,1463,1465,1467,1469,1472],{"class":63,"line":92},[61,1458,680],{"class":67},[61,1460,706],{"class":71},[61,1462,1325],{"class":67},[61,1464,1328],{"class":71},[61,1466,1331],{"class":67},[61,1468,662],{"class":85},[61,1470,1471],{"class":78}," \" joined!\"",[61,1473,429],{"class":67},[61,1475,1476],{"class":63,"line":121},[61,1477,124],{"class":67},[32,1479,1480],{"id":1480},"character_leave_party",[15,1482,1483],{},"Triggered when a character leaves the party.",[15,1485,1486],{},[41,1487,43],{},[45,1489,1490,1493,1496],{},[48,1491,1492],{},"Show departure notification",[48,1494,1495],{},"Remove party bonuses",[48,1497,1498],{},"Unequip character items",[52,1500,1502],{"className":54,"code":1501,"language":56,"meta":57,"style":57},"game.on(\"character_leave_party\", (char) => {\n  game.showNotification(char.getName() + \" left\");\n});\n",[19,1503,1504,1525,1544],{"__ignoreMap":57},[61,1505,1506,1508,1510,1512,1515,1517,1519,1521,1523],{"class":63,"line":64},[61,1507,68],{"class":67},[61,1509,72],{"class":71},[61,1511,75],{"class":67},[61,1513,1514],{"class":78},"\"character_leave_party\"",[61,1516,164],{"class":67},[61,1518,1213],{"class":167},[61,1520,171],{"class":67},[61,1522,86],{"class":85},[61,1524,89],{"class":67},[61,1526,1527,1529,1531,1533,1535,1537,1539,1542],{"class":63,"line":92},[61,1528,680],{"class":67},[61,1530,706],{"class":71},[61,1532,1325],{"class":67},[61,1534,1328],{"class":71},[61,1536,1331],{"class":67},[61,1538,662],{"class":85},[61,1540,1541],{"class":78}," \" left\"",[61,1543,429],{"class":67},[61,1545,1546],{"class":63,"line":121},[61,1547,124],{"class":67},[32,1549,1550],{"id":1550},"character_render",[15,1552,1553],{},"Triggered when character layers are built for display.",[15,1555,1556],{},[41,1557,43],{},[45,1559,1560,1563,1566],{},[48,1561,1562],{},"Hide layers based on equipment",[48,1564,1565],{},"Apply visual effects conditionally",[48,1567,1568],{},"Filter layers by tags",[52,1570,1572],{"className":54,"code":1571,"language":56,"meta":57,"style":57},"game.on(\"character_render\", (char) => {\n  \u002F\u002F Hide certain body layers when character is wearing clothes\n  let hasClothes = char.renderedLayers.some(l => l.tags?.includes(\"clothes\"));\n  if (hasClothes) {\n    char.renderedLayers = char.renderedLayers.filter(l => !l.tags?.includes(\"nsfw\"));\n  }\n});\n",[19,1573,1574,1595,1600,1637,1644,1677,1681],{"__ignoreMap":57},[61,1575,1576,1578,1580,1582,1585,1587,1589,1591,1593],{"class":63,"line":64},[61,1577,68],{"class":67},[61,1579,72],{"class":71},[61,1581,75],{"class":67},[61,1583,1584],{"class":78},"\"character_render\"",[61,1586,164],{"class":67},[61,1588,1213],{"class":167},[61,1590,171],{"class":67},[61,1592,86],{"class":85},[61,1594,89],{"class":67},[61,1596,1597],{"class":63,"line":92},[61,1598,1599],{"class":272},"  \u002F\u002F Hide certain body layers when character is wearing clothes\n",[61,1601,1602,1604,1607,1609,1612,1615,1617,1620,1623,1626,1629,1631,1634],{"class":63,"line":121},[61,1603,645],{"class":85},[61,1605,1606],{"class":67}," hasClothes ",[61,1608,341],{"class":85},[61,1610,1611],{"class":67}," char.renderedLayers.",[61,1613,1614],{"class":71},"some",[61,1616,75],{"class":67},[61,1618,1619],{"class":167},"l",[61,1621,1622],{"class":85}," =>",[61,1624,1625],{"class":67}," l.tags?.",[61,1627,1628],{"class":71},"includes",[61,1630,75],{"class":67},[61,1632,1633],{"class":78},"\"clothes\"",[61,1635,1636],{"class":67},"));\n",[61,1638,1639,1641],{"class":63,"line":276},[61,1640,255],{"class":85},[61,1642,1643],{"class":67}," (hasClothes) {\n",[61,1645,1646,1649,1651,1653,1656,1658,1660,1662,1665,1668,1670,1672,1675],{"class":63,"line":303},[61,1647,1648],{"class":67},"    char.renderedLayers ",[61,1650,341],{"class":85},[61,1652,1611],{"class":67},[61,1654,1655],{"class":71},"filter",[61,1657,75],{"class":67},[61,1659,1619],{"class":167},[61,1661,1622],{"class":85},[61,1663,1664],{"class":85}," !",[61,1666,1667],{"class":67},"l.tags?.",[61,1669,1628],{"class":71},[61,1671,75],{"class":67},[61,1673,1674],{"class":78},"\"nsfw\"",[61,1676,1636],{"class":67},[61,1678,1679],{"class":63,"line":318},[61,1680,370],{"class":67},[61,1682,1683],{"class":63,"line":335},[61,1684,124],{"class":67},[24,1686],{},[27,1688,1690],{"id":1689},"render-events","Render Events",[32,1692,1693],{"id":1693},"asset_render",[15,1695,1696],{},"Triggered when an asset is rendered (can modify before display).",[15,1698,1699],{},[41,1700,43],{},[45,1702,1703,1706,1709],{},[48,1704,1705],{},"Set dynamic skins on spine assets",[48,1707,1708],{},"Apply conditional visual changes",[48,1710,1711],{},"Modify asset positioning",[52,1713,1715],{"className":54,"code":1714,"language":56,"meta":57,"style":57},"game.on(\"asset_render\", (asset) => {\n  \u002F\u002F Set character skins on spine animations based on character attributes\n  if (asset.tags?.includes(\"riko\")) {\n    let riko = game.getCharacter(\"riko\");\n    let hairStyle = riko.getAttribute(\"hairstyle\");\n    asset.skins = [\"default\", \"hair\u002Fhair\" + hairStyle];\n  }\n});\n",[19,1716,1717,1739,1744,1760,1779,1801,1824,1828],{"__ignoreMap":57},[61,1718,1719,1721,1723,1725,1728,1730,1733,1735,1737],{"class":63,"line":64},[61,1720,68],{"class":67},[61,1722,72],{"class":71},[61,1724,75],{"class":67},[61,1726,1727],{"class":78},"\"asset_render\"",[61,1729,164],{"class":67},[61,1731,1732],{"class":167},"asset",[61,1734,171],{"class":67},[61,1736,86],{"class":85},[61,1738,89],{"class":67},[61,1740,1741],{"class":63,"line":92},[61,1742,1743],{"class":272},"  \u002F\u002F Set character skins on spine animations based on character attributes\n",[61,1745,1746,1748,1751,1753,1755,1757],{"class":63,"line":121},[61,1747,255],{"class":85},[61,1749,1750],{"class":67}," (asset.tags?.",[61,1752,1628],{"class":71},[61,1754,75],{"class":67},[61,1756,1139],{"class":78},[61,1758,1759],{"class":67},")) {\n",[61,1761,1762,1765,1767,1769,1771,1773,1775,1777],{"class":63,"line":276},[61,1763,1764],{"class":85},"    let",[61,1766,1127],{"class":67},[61,1768,341],{"class":85},[61,1770,653],{"class":67},[61,1772,1134],{"class":71},[61,1774,75],{"class":67},[61,1776,1139],{"class":78},[61,1778,429],{"class":67},[61,1780,1781,1783,1786,1788,1791,1794,1796,1799],{"class":63,"line":303},[61,1782,1764],{"class":85},[61,1784,1785],{"class":67}," hairStyle ",[61,1787,341],{"class":85},[61,1789,1790],{"class":67}," riko.",[61,1792,1793],{"class":71},"getAttribute",[61,1795,75],{"class":67},[61,1797,1798],{"class":78},"\"hairstyle\"",[61,1800,429],{"class":67},[61,1802,1803,1806,1808,1811,1814,1816,1819,1821],{"class":63,"line":318},[61,1804,1805],{"class":67},"    asset.skins ",[61,1807,341],{"class":85},[61,1809,1810],{"class":67}," [",[61,1812,1813],{"class":78},"\"default\"",[61,1815,484],{"class":67},[61,1817,1818],{"class":78},"\"hair\u002Fhair\"",[61,1820,714],{"class":85},[61,1822,1823],{"class":67}," hairStyle];\n",[61,1825,1826],{"class":63,"line":335},[61,1827,370],{"class":67},[61,1829,1830],{"class":63,"line":347},[61,1831,124],{"class":67},[24,1833],{},[27,1835,1837],{"id":1836},"item-events","Item Events",[32,1839,1840],{"id":1840},"item_create",[15,1842,1843],{},"Triggered when an item is created.",[15,1845,1846],{},[41,1847,43],{},[45,1849,1850,1853,1856],{},[48,1851,1852],{},"Log item generation",[48,1854,1855],{},"Apply random modifiers",[48,1857,1858],{},"Initialize item state",[52,1860,1862],{"className":54,"code":1861,"language":56,"meta":57,"style":57},"game.on(\"item_create\", (item) => {\n  console.log(\"Created:\", item.getName());\n});\n",[19,1863,1864,1886,1905],{"__ignoreMap":57},[61,1865,1866,1868,1870,1872,1875,1877,1880,1882,1884],{"class":63,"line":64},[61,1867,68],{"class":67},[61,1869,72],{"class":71},[61,1871,75],{"class":67},[61,1873,1874],{"class":78},"\"item_create\"",[61,1876,164],{"class":67},[61,1878,1879],{"class":167},"item",[61,1881,171],{"class":67},[61,1883,86],{"class":85},[61,1885,89],{"class":67},[61,1887,1888,1890,1892,1894,1897,1900,1902],{"class":63,"line":92},[61,1889,180],{"class":67},[61,1891,183],{"class":71},[61,1893,75],{"class":67},[61,1895,1896],{"class":78},"\"Created:\"",[61,1898,1899],{"class":67},", item.",[61,1901,1328],{"class":71},[61,1903,1904],{"class":67},"());\n",[61,1906,1907],{"class":63,"line":121},[61,1908,124],{"class":67},[32,1910,1911],{"id":1911},"item_equip_before",[15,1913,1914,1915,1917],{},"Triggered before equipping. Return ",[19,1916,208],{}," to cancel.",[15,1919,1920],{},[41,1921,43],{},[45,1923,1924,1927,1930],{},[48,1925,1926],{},"Block cursed item removal",[48,1928,1929],{},"Check class\u002Flevel requirements",[48,1931,1932],{},"Validate equipment slots",[52,1934,1936],{"className":54,"code":1935,"language":56,"meta":57,"style":57},"game.on(\"item_equip_before\", (item, char) => {\n  if (item.hasTag(\"cursed\")) {\n    game.showNotification(\"Cursed!\");\n    return false;\n  }\n});\n",[19,1937,1938,1963,1980,1993,2001,2005],{"__ignoreMap":57},[61,1939,1940,1942,1944,1946,1949,1951,1953,1955,1957,1959,1961],{"class":63,"line":64},[61,1941,68],{"class":67},[61,1943,72],{"class":71},[61,1945,75],{"class":67},[61,1947,1948],{"class":78},"\"item_equip_before\"",[61,1950,164],{"class":67},[61,1952,1879],{"class":167},[61,1954,484],{"class":67},[61,1956,1213],{"class":167},[61,1958,171],{"class":67},[61,1960,86],{"class":85},[61,1962,89],{"class":67},[61,1964,1965,1967,1970,1973,1975,1978],{"class":63,"line":92},[61,1966,255],{"class":85},[61,1968,1969],{"class":67}," (item.",[61,1971,1972],{"class":71},"hasTag",[61,1974,75],{"class":67},[61,1976,1977],{"class":78},"\"cursed\"",[61,1979,1759],{"class":67},[61,1981,1982,1984,1986,1988,1991],{"class":63,"line":121},[61,1983,95],{"class":67},[61,1985,706],{"class":71},[61,1987,75],{"class":67},[61,1989,1990],{"class":78},"\"Cursed!\"",[61,1992,429],{"class":67},[61,1994,1995,1997,1999],{"class":63,"line":276},[61,1996,840],{"class":85},[61,1998,843],{"class":114},[61,2000,675],{"class":67},[61,2002,2003],{"class":63,"line":303},[61,2004,370],{"class":67},[61,2006,2007],{"class":63,"line":318},[61,2008,124],{"class":67},[32,2010,2011],{"id":2011},"item_equip_after",[15,2013,2014],{},"Triggered after equipping.",[15,2016,2017],{},[41,2018,43],{},[45,2020,2021,2024,2027],{},[48,2022,2023],{},"Show equip notification",[48,2025,2026],{},"Apply set bonuses",[48,2028,2029],{},"Update character appearance",[52,2031,2033],{"className":54,"code":2032,"language":56,"meta":57,"style":57},"game.on(\"item_equip_after\", (item, char) => {\n  game.showNotification(char.getName() + \" equipped \" + item.getName());\n});\n",[19,2034,2035,2060,2086],{"__ignoreMap":57},[61,2036,2037,2039,2041,2043,2046,2048,2050,2052,2054,2056,2058],{"class":63,"line":64},[61,2038,68],{"class":67},[61,2040,72],{"class":71},[61,2042,75],{"class":67},[61,2044,2045],{"class":78},"\"item_equip_after\"",[61,2047,164],{"class":67},[61,2049,1879],{"class":167},[61,2051,484],{"class":67},[61,2053,1213],{"class":167},[61,2055,171],{"class":67},[61,2057,86],{"class":85},[61,2059,89],{"class":67},[61,2061,2062,2064,2066,2068,2070,2072,2074,2077,2079,2082,2084],{"class":63,"line":92},[61,2063,680],{"class":67},[61,2065,706],{"class":71},[61,2067,1325],{"class":67},[61,2069,1328],{"class":71},[61,2071,1331],{"class":67},[61,2073,662],{"class":85},[61,2075,2076],{"class":78}," \" equipped \"",[61,2078,714],{"class":85},[61,2080,2081],{"class":67}," item.",[61,2083,1328],{"class":71},[61,2085,1904],{"class":67},[61,2087,2088],{"class":63,"line":121},[61,2089,124],{"class":67},[32,2091,2092],{"id":2092},"item_unequip_before",[15,2094,2095,2096,1917],{},"Triggered before unequipping. Return ",[19,2097,208],{},[15,2099,2100],{},[41,2101,43],{},[45,2103,2104,2107,2110],{},[48,2105,2106],{},"Prevent cursed item removal",[48,2108,2109],{},"Trigger special scenes before undressing",[48,2111,2112],{},"Check character-specific restrictions",[52,2114,2116],{"className":54,"code":2115,"language":56,"meta":57,"style":57},"game.on(\"item_unequip_before\", (item, char) => {\n  \u002F\u002F Block undressing for specific character unless condition is met\n  let isAllowed = game.getProperty(\"lewds\").getCurrentValue();\n  if (char.id === \"riko\" && !isAllowed) {\n    game.execute({ scene: \"riko_nope_clothes\" });\n    return false;\n  }\n});\n",[19,2117,2118,2143,2148,2174,2194,2210,2218,2222],{"__ignoreMap":57},[61,2119,2120,2122,2124,2126,2129,2131,2133,2135,2137,2139,2141],{"class":63,"line":64},[61,2121,68],{"class":67},[61,2123,72],{"class":71},[61,2125,75],{"class":67},[61,2127,2128],{"class":78},"\"item_unequip_before\"",[61,2130,164],{"class":67},[61,2132,1879],{"class":167},[61,2134,484],{"class":67},[61,2136,1213],{"class":167},[61,2138,171],{"class":67},[61,2140,86],{"class":85},[61,2142,89],{"class":67},[61,2144,2145],{"class":63,"line":92},[61,2146,2147],{"class":272},"  \u002F\u002F Block undressing for specific character unless condition is met\n",[61,2149,2150,2152,2155,2157,2159,2161,2163,2166,2168,2171],{"class":63,"line":121},[61,2151,645],{"class":85},[61,2153,2154],{"class":67}," isAllowed ",[61,2156,341],{"class":85},[61,2158,653],{"class":67},[61,2160,98],{"class":71},[61,2162,75],{"class":67},[61,2164,2165],{"class":78},"\"lewds\"",[61,2167,106],{"class":67},[61,2169,2170],{"class":71},"getCurrentValue",[61,2172,2173],{"class":67},"();\n",[61,2175,2176,2178,2181,2183,2186,2189,2191],{"class":63,"line":276},[61,2177,255],{"class":85},[61,2179,2180],{"class":67}," (char.id ",[61,2182,261],{"class":85},[61,2184,2185],{"class":78}," \"riko\"",[61,2187,2188],{"class":85}," &&",[61,2190,1664],{"class":85},[61,2192,2193],{"class":67},"isAllowed) {\n",[61,2195,2196,2198,2201,2204,2207],{"class":63,"line":303},[61,2197,95],{"class":67},[61,2199,2200],{"class":71},"execute",[61,2202,2203],{"class":67},"({ scene: ",[61,2205,2206],{"class":78},"\"riko_nope_clothes\"",[61,2208,2209],{"class":67}," });\n",[61,2211,2212,2214,2216],{"class":63,"line":318},[61,2213,840],{"class":85},[61,2215,843],{"class":114},[61,2217,675],{"class":67},[61,2219,2220],{"class":63,"line":335},[61,2221,370],{"class":67},[61,2223,2224],{"class":63,"line":347},[61,2225,124],{"class":67},[32,2227,2228],{"id":2228},"item_unequip_after",[15,2230,2231],{},"Triggered after unequipping.",[15,2233,2234],{},[41,2235,43],{},[45,2237,2238,2241,2243],{},[48,2239,2240],{},"Remove set bonuses",[48,2242,2029],{},[48,2244,2245],{},"Log equipment changes",[52,2247,2249],{"className":54,"code":2248,"language":56,"meta":57,"style":57},"game.on(\"item_unequip_after\", (item, char) => {\n  console.log(\"Unequipped:\", item.id);\n});\n",[19,2250,2251,2276,2290],{"__ignoreMap":57},[61,2252,2253,2255,2257,2259,2262,2264,2266,2268,2270,2272,2274],{"class":63,"line":64},[61,2254,68],{"class":67},[61,2256,72],{"class":71},[61,2258,75],{"class":67},[61,2260,2261],{"class":78},"\"item_unequip_after\"",[61,2263,164],{"class":67},[61,2265,1879],{"class":167},[61,2267,484],{"class":67},[61,2269,1213],{"class":167},[61,2271,171],{"class":67},[61,2273,86],{"class":85},[61,2275,89],{"class":67},[61,2277,2278,2280,2282,2284,2287],{"class":63,"line":92},[61,2279,180],{"class":67},[61,2281,183],{"class":71},[61,2283,75],{"class":67},[61,2285,2286],{"class":78},"\"Unequipped:\"",[61,2288,2289],{"class":67},", item.id);\n",[61,2291,2292],{"class":63,"line":121},[61,2293,124],{"class":67},[24,2295],{},[27,2297,2299],{"id":2298},"inventory-events","Inventory Events",[32,2301,2302],{"id":2302},"inventory_open",[15,2304,2305],{},"Triggered when an inventory is opened.",[15,2307,2308],{},[41,2309,43],{},[45,2311,2312,2315,2318],{},[48,2313,2314],{},"Play UI sound effects",[48,2316,2317],{},"Pause game time",[48,2319,2320],{},"Track inventory usage",[52,2322,2324],{"className":54,"code":2323,"language":56,"meta":57,"style":57},"game.on(\"inventory_open\", (inv) => {\n  game.playSounds(\"bag_open\");\n});\n",[19,2325,2326,2348,2362],{"__ignoreMap":57},[61,2327,2328,2330,2332,2334,2337,2339,2342,2344,2346],{"class":63,"line":64},[61,2329,68],{"class":67},[61,2331,72],{"class":71},[61,2333,75],{"class":67},[61,2335,2336],{"class":78},"\"inventory_open\"",[61,2338,164],{"class":67},[61,2340,2341],{"class":167},"inv",[61,2343,171],{"class":67},[61,2345,86],{"class":85},[61,2347,89],{"class":67},[61,2349,2350,2352,2355,2357,2360],{"class":63,"line":92},[61,2351,680],{"class":67},[61,2353,2354],{"class":71},"playSounds",[61,2356,75],{"class":67},[61,2358,2359],{"class":78},"\"bag_open\"",[61,2361,429],{"class":67},[61,2363,2364],{"class":63,"line":121},[61,2365,124],{"class":67},[32,2367,2368],{"id":2368},"inventory_close",[15,2370,2371],{},"Triggered when an inventory is closed.",[15,2373,2374],{},[41,2375,43],{},[45,2377,2378,2381,2384],{},[48,2379,2380],{},"Play closing sound",[48,2382,2383],{},"Resume game time",[48,2385,2386],{},"Auto-sort inventory",[52,2388,2390],{"className":54,"code":2389,"language":56,"meta":57,"style":57},"game.on(\"inventory_close\", (inv) => {\n  game.playSounds(\"bag_close\");\n});\n",[19,2391,2392,2413,2426],{"__ignoreMap":57},[61,2393,2394,2396,2398,2400,2403,2405,2407,2409,2411],{"class":63,"line":64},[61,2395,68],{"class":67},[61,2397,72],{"class":71},[61,2399,75],{"class":67},[61,2401,2402],{"class":78},"\"inventory_close\"",[61,2404,164],{"class":67},[61,2406,2341],{"class":167},[61,2408,171],{"class":67},[61,2410,86],{"class":85},[61,2412,89],{"class":67},[61,2414,2415,2417,2419,2421,2424],{"class":63,"line":92},[61,2416,680],{"class":67},[61,2418,2354],{"class":71},[61,2420,75],{"class":67},[61,2422,2423],{"class":78},"\"bag_close\"",[61,2425,429],{"class":67},[61,2427,2428],{"class":63,"line":121},[61,2429,124],{"class":67},[32,2431,2432],{"id":2432},"inventory_apply",[15,2434,2435,2436,1917],{},"Triggered when the apply\u002Fcraft button is clicked in an inventory. Return ",[19,2437,208],{},[15,2439,2440],{},[41,2441,43],{},[45,2443,2444,2447,2450,2453],{},[48,2445,2446],{},"Block crafting if requirements not met",[48,2448,2449],{},"Play crafting sound effects",[48,2451,2452],{},"Grant crafting XP",[48,2454,2455],{},"Show custom crafting feedback",[52,2457,2459],{"className":54,"code":2458,"language":56,"meta":57,"style":57},"game.on(\"inventory_apply\", (inv) => {\n  let mc = game.getCharacter(\"mc\");\n  if (mc.getResource(\"energy\") \u003C 10) {\n    game.showNotification(\"Not enough energy to craft!\");\n    return false;\n  }\n  mc.addResource(\"energy\", -10);\n  game.playSounds(\"craft_anvil\");\n});\n",[19,2460,2461,2482,2502,2527,2540,2548,2552,2574,2587],{"__ignoreMap":57},[61,2462,2463,2465,2467,2469,2472,2474,2476,2478,2480],{"class":63,"line":64},[61,2464,68],{"class":67},[61,2466,72],{"class":71},[61,2468,75],{"class":67},[61,2470,2471],{"class":78},"\"inventory_apply\"",[61,2473,164],{"class":67},[61,2475,2341],{"class":167},[61,2477,171],{"class":67},[61,2479,86],{"class":85},[61,2481,89],{"class":67},[61,2483,2484,2486,2489,2491,2493,2495,2497,2500],{"class":63,"line":92},[61,2485,645],{"class":85},[61,2487,2488],{"class":67}," mc ",[61,2490,341],{"class":85},[61,2492,653],{"class":67},[61,2494,1134],{"class":71},[61,2496,75],{"class":67},[61,2498,2499],{"class":78},"\"mc\"",[61,2501,429],{"class":67},[61,2503,2504,2506,2509,2512,2514,2517,2519,2522,2525],{"class":63,"line":121},[61,2505,255],{"class":85},[61,2507,2508],{"class":67}," (mc.",[61,2510,2511],{"class":71},"getResource",[61,2513,75],{"class":67},[61,2515,2516],{"class":78},"\"energy\"",[61,2518,171],{"class":67},[61,2520,2521],{"class":85},"\u003C",[61,2523,2524],{"class":114}," 10",[61,2526,267],{"class":67},[61,2528,2529,2531,2533,2535,2538],{"class":63,"line":276},[61,2530,95],{"class":67},[61,2532,706],{"class":71},[61,2534,75],{"class":67},[61,2536,2537],{"class":78},"\"Not enough energy to craft!\"",[61,2539,429],{"class":67},[61,2541,2542,2544,2546],{"class":63,"line":303},[61,2543,840],{"class":85},[61,2545,843],{"class":114},[61,2547,675],{"class":67},[61,2549,2550],{"class":63,"line":318},[61,2551,370],{"class":67},[61,2553,2554,2557,2560,2562,2564,2566,2569,2572],{"class":63,"line":335},[61,2555,2556],{"class":67},"  mc.",[61,2558,2559],{"class":71},"addResource",[61,2561,75],{"class":67},[61,2563,2516],{"class":78},[61,2565,484],{"class":67},[61,2567,2568],{"class":85},"-",[61,2570,2571],{"class":114},"10",[61,2573,429],{"class":67},[61,2575,2576,2578,2580,2582,2585],{"class":63,"line":347},[61,2577,680],{"class":67},[61,2579,2354],{"class":71},[61,2581,75],{"class":67},[61,2583,2584],{"class":78},"\"craft_anvil\"",[61,2586,429],{"class":67},[61,2588,2589],{"class":63,"line":355},[61,2590,124],{"class":67},[32,2592,2593],{"id":2593},"inventory_transfer",[15,2595,2596],{},"Triggered when items are transferred.",[15,2598,2599],{},[41,2600,43],{},[45,2602,2603,2606,2609],{},[48,2604,2605],{},"Handle gold transactions",[48,2607,2608],{},"Track trade history",[48,2610,2611],{},"Apply transfer fees",[52,2613,2615],{"className":54,"code":2614,"language":56,"meta":57,"style":57},"game.on(\"inventory_transfer\", (inv, target, item, qty, isTrade) => {\n  if (isTrade) {\n    game.setFlag(\"gold\", game.getFlag(\"gold\") - item.traits.price * qty);\n  }\n});\n",[19,2616,2617,2657,2664,2697,2701],{"__ignoreMap":57},[61,2618,2619,2621,2623,2625,2628,2630,2632,2634,2637,2639,2641,2643,2646,2648,2651,2653,2655],{"class":63,"line":64},[61,2620,68],{"class":67},[61,2622,72],{"class":71},[61,2624,75],{"class":67},[61,2626,2627],{"class":78},"\"inventory_transfer\"",[61,2629,164],{"class":67},[61,2631,2341],{"class":167},[61,2633,484],{"class":67},[61,2635,2636],{"class":167},"target",[61,2638,484],{"class":67},[61,2640,1879],{"class":167},[61,2642,484],{"class":67},[61,2644,2645],{"class":167},"qty",[61,2647,484],{"class":67},[61,2649,2650],{"class":167},"isTrade",[61,2652,171],{"class":67},[61,2654,86],{"class":85},[61,2656,89],{"class":67},[61,2658,2659,2661],{"class":63,"line":92},[61,2660,255],{"class":85},[61,2662,2663],{"class":67}," (isTrade) {\n",[61,2665,2666,2668,2670,2672,2675,2678,2680,2682,2684,2686,2688,2691,2694],{"class":63,"line":121},[61,2667,95],{"class":67},[61,2669,683],{"class":71},[61,2671,75],{"class":67},[61,2673,2674],{"class":78},"\"gold\"",[61,2676,2677],{"class":67},", game.",[61,2679,656],{"class":71},[61,2681,75],{"class":67},[61,2683,2674],{"class":78},[61,2685,171],{"class":67},[61,2687,2568],{"class":85},[61,2689,2690],{"class":67}," item.traits.price ",[61,2692,2693],{"class":85},"*",[61,2695,2696],{"class":67}," qty);\n",[61,2698,2699],{"class":63,"line":276},[61,2700,370],{"class":67},[61,2702,2703],{"class":63,"line":303},[61,2704,124],{"class":67},[32,2706,2707],{"id":2707},"trade_init",[15,2709,2710],{},"Triggered for each item in both inventories when trade opens. Use to modify trade prices.",[45,2712,2713,2719,2725],{},[48,2714,2715,2718],{},[19,2716,2717],{},"tradePrice.player"," - what trader pays when buying from player",[48,2720,2721,2724],{},[19,2722,2723],{},"tradePrice.trader"," - what trader charges when selling to player",[48,2726,2727,2728,2731],{},"Set to empty ",[19,2729,2730],{},"{}"," to make item untradeable in that direction",[15,2733,2734],{},[41,2735,43],{},[45,2737,2738,2741,2744],{},[48,2739,2740],{},"Set buy\u002Fsell price ratios (e.g., traders buy at 50%)",[48,2742,2743],{},"Restrict items by merchant type",[48,2745,2746],{},"Apply reputation-based discounts",[52,2748,2750],{"className":54,"code":2749,"language":56,"meta":57,"style":57},"\u002F\u002F Traders buy items at 50% of base price\ngame.on(\"trade_init\", (traderInventory, item) => {\n  for (const currency in item.price) {\n    item.tradePrice.player[currency] = Math.round(item.price[currency] * 0.5);\n  }\n});\n\n\u002F\u002F Mage merchant only trades arcane items\ngame.on(\"trade_init\", (traderInventory, item) => {\n  if (traderInventory.id === \"merchant_mage\" && !item.hasTag(\"arcane\")) {\n    item.tradePrice.player = {};  \u002F\u002F Can't sell to this merchant\n    item.tradePrice.trader = {};  \u002F\u002F Can't buy from this merchant\n  }\n});\n",[19,2751,2752,2757,2783,2800,2823,2827,2831,2837,2842,2866,2894,2907,2919,2924],{"__ignoreMap":57},[61,2753,2754],{"class":63,"line":64},[61,2755,2756],{"class":272},"\u002F\u002F Traders buy items at 50% of base price\n",[61,2758,2759,2761,2763,2765,2768,2770,2773,2775,2777,2779,2781],{"class":63,"line":92},[61,2760,68],{"class":67},[61,2762,72],{"class":71},[61,2764,75],{"class":67},[61,2766,2767],{"class":78},"\"trade_init\"",[61,2769,164],{"class":67},[61,2771,2772],{"class":167},"traderInventory",[61,2774,484],{"class":67},[61,2776,1879],{"class":167},[61,2778,171],{"class":67},[61,2780,86],{"class":85},[61,2782,89],{"class":67},[61,2784,2785,2788,2790,2792,2795,2797],{"class":63,"line":121},[61,2786,2787],{"class":85},"  for",[61,2789,282],{"class":67},[61,2791,285],{"class":85},[61,2793,2794],{"class":114}," currency",[61,2796,291],{"class":85},[61,2798,2799],{"class":67}," item.price) {\n",[61,2801,2802,2805,2807,2810,2813,2816,2818,2821],{"class":63,"line":276},[61,2803,2804],{"class":67},"    item.tradePrice.player[currency] ",[61,2806,341],{"class":85},[61,2808,2809],{"class":67}," Math.",[61,2811,2812],{"class":71},"round",[61,2814,2815],{"class":67},"(item.price[currency] 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