[{"data":1,"prerenderedAt":214},["ShallowReactive",2],{"doc-global_essentials\u002Fdungeons\u002Fvisual_editor":3},{"id":4,"title":5,"body":6,"description":203,"extension":204,"meta":205,"navigation":209,"path":210,"seo":211,"stem":212,"__hash__":213},"docs\u002Fdocs\u002Fglobal_essentials\u002Fdungeons\u002Fvisual_editor.md","Visual Editor",{"type":7,"value":8,"toc":195},"minimark",[9,13,21,26,51,64,68,71,135,139,142,170,174],[10,11,5],"h1",{"id":12},"visual-editor",[14,15,16,17,20],"p",{},"The ",[18,19,5],"strong",{}," is the recommended way to author dungeons in Dryad Engine. It's an in-editor popup that turns DryadScript's line-based markup into editable block cards. No external setup required.",[22,23,25],"h2",{"id":24},"opening-the-editor","Opening the editor",[27,28,29,37,44],"ol",{},[30,31,32,33,36],"li",{},"Navigate to the ",[18,34,35],{},"Dungeons"," tab and pick a dungeon (or create one).",[30,38,39,40,43],{},"Go to the ",[18,41,42],{},"Config"," subtab.",[30,45,46,47,50],{},"Click the ",[18,48,49],{},"Content Editor"," button in the subtab header.",[52,53,54],"blockquote",{},[14,55,56,59,60,63],{},[18,57,58],{},"Auto-open:"," Toggle ",[18,61,62],{},"Auto-open"," inside the popup to have it open automatically whenever you land on a dungeon's Config subtab. The preference is remembered across sessions.",[22,65,67],{"id":66},"structure-at-a-glance","Structure at a glance",[14,69,70],{},"Each block type has its own card layout:",[72,73,74,91,107,127],"ul",{},[30,75,76,82,83,86,87,90],{},[18,77,78],{},[79,80,81],"code",{},"^ Room"," – a section banner (blue). Rooms act as grouping headers; encounters and scenes that come after a room belong to it until the next ",[79,84,85],{},"^"," block. When you add a room, an ",[79,88,89],{},"@description"," encounter is auto-inserted below it so you can start writing immediately.",[30,92,93,98,99,102,103,106],{},[18,94,95],{},[79,96,97],{},"@ Encounter"," – a purple card. Contains the encounter's id, optional params, any number of ",[79,100,101],{},"!choice"," rows, and a single prose content area. Choice rows have a \"+ Scene\" button that creates a matching ",[79,104,105],{},"#scene"," for the choice.",[30,108,109,114,115,118,119,122,123,126],{},[18,110,111],{},[79,112,113],{},"# Scene"," – a green card. A scene is a grid: rows are numbered automatically (1, 2, 3…); each row holds one or more ",[18,116,117],{},"columns"," that are either ",[79,120,121],{},"%"," (unnamed block) or ",[79,124,125],{},"~choice"," (named). Each column has its own prose content area.",[30,128,129,134],{},[18,130,131],{},[79,132,133],{},"$ Template"," – a gray card. Reusable content blocks referenced by name. Quest templates (title, main stage, goal, goal stage) get distinct accent colors.",[22,136,138],{"id":137},"exporting-to-google-docs","Exporting to Google Docs",[14,140,141],{},"Two copy buttons in the top toolbar:",[72,143,144,150],{},[30,145,146,149],{},[18,147,148],{},"Copy text"," – plain DryadScript source. Paste anywhere (editors, chat, email) to share raw dungeon text.",[30,151,152,155,156,159,160,163,164,169],{},[18,153,154],{},"Copy tables"," – Google-Docs-ready HTML tables with matching colors, fixed 500px width, and ",[79,157,158],{},"\u003Ch3>"," headers. Paste directly into a Doc; the layout survives, so collaborators can comment \u002F suggest in Docs without losing structure. When you're done in Docs, import back via ",[79,161,162],{},"gdoc_id"," – see ",[165,166,168],"a",{"href":167},"\u002Fdocs\u002Fglobal_essentials\u002Fdungeons\u002Fgoogle_docs_integration","Google Docs Integration",".",[22,171,173],{"id":172},"next-steps","Next Steps",[72,175,176,183,188],{},[30,177,178,182],{},[165,179,181],{"href":180},"\u002Fdocs\u002Fglobal_essentials\u002Fdungeons\u002Fdungeon_template","Dungeon Template"," – the Google Docs template (for collaborative authoring).",[30,184,185,187],{},[165,186,168],{"href":167}," – set up Docs API access.",[30,189,190,194],{},[165,191,193],{"href":192},"\u002Fdocs\u002Fglobal_essentials\u002Fdungeons\u002Fglossary","Glossary"," – the DryadScript markup reference.",{"title":196,"searchDepth":197,"depth":197,"links":198},"",2,[199,200,201,202],{"id":24,"depth":197,"text":25},{"id":66,"depth":197,"text":67},{"id":137,"depth":197,"text":138},{"id":172,"depth":197,"text":173},"The Visual Editor is the recommended way to author dungeons in Dryad Engine. It's an in-editor popup that turns DryadScript's line-based markup into editable block cards. No external setup required.","md",{"plugin":206,"category":207,"page":208},"global_essentials","dungeons","visual_editor",true,"\u002Fdocs\u002Fglobal_essentials\u002Fdungeons\u002Fvisual_editor",{"title":5,"description":203},"docs\u002Fglobal_essentials\u002Fdungeons\u002Fvisual_editor","xKrb1GMg_ED1G75PfXX9DF-olZ7dS3Y4L-IVS-DBL40",1779582260890]