Releasing Your Game or Mod
When you're ready to share your game or mod with players, follow these steps to create a distributable package.
Step 1: Check the Manifest
Go to General → Manifest and verify all fields are correctly filled:
| Field | Description |
|---|---|
id | Unique identifier for your game/mod |
name | Display name shown to players |
author | Your name or studio name |
version | Version number in a.b.c format (e.g., 1.0.0, 0.3.42) |
description | Rich text description shown on the game selection screen |
cover_assets | Cover images or videos for the selection screen |
Version Format
The version must follow the a.b.c format:
a- Major version (breaking changes)b- Minor version (new features)c- Patch version (bug fixes)
Step 2: Configure Dev Settings
Go to Dev → Dev Settings and configure the build:
asset_folders
List all folders containing your game's assets. Only these folders will be included in the build.
Note: Your game's default assets folder is already included when the game is created, so normally you won't need to change anything here.
Important:
- Paths are relative to
assets/games_assets/ - Example:
my_game/_core - No need to include
engine_assets- they're part of the engine
Step 3: Export
Press the Export game as ZIP button in Dev Settings.
The engine will create a .zip file in the /assets folder.
Distribution
Share the .zip file with your audience. Players install it by:
- Placing the archive in
assets/install/ - Opening the engine and installing from the Main Menu
Engine Version Compatibility
If your game uses features from a specific engine version, set the engine_version_min field in General → Manifest.
| Field | Description |
|---|---|
engine_version_min | Minimum engine version required (e.g., 1.2.0) |
This automatically notifies players if they're running an older engine version that may not support your game's features. Players with older versions will see a warning prompting them to update.